﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Space_Cleaner.SpaceCleaner
{
    class SC_Trash : SC_SpaceObject
    {
        public SC_Trash(Vector2 _position, float _mass, Texture2D _texture)
            : base(_position, _mass, 30.0f, _texture)
        {
            Random rand = new Random(DateTime.Now.Millisecond);
            this.rotationVel = (float)rand.NextDouble() * 0.01f;
            this.size = (float)rand.NextDouble() * 0.50f + 0.2f;
        }

        public SC_Trash()
            : base()
        {
        }
    }
}
